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Sonic The Hedgehog celebrated his 20th birthday this week. As a child I was very much a Sega convert, though I think even then I knew Mario was much better. But the fast and direct, simplistic gameplay was what made the series such a success and the deviation from it what made later Sonic games completely suck (along with the 3rd Dimension).
Having recently played through the original run (Sonic 1-3 + Sonic & Knuckles) once more on the Xbox Arcade the thing that struck me most was Sonic’s arch nemesis; Dr Robotnik. Sonic now seems very much of his time, not quite a ‘Poochie’
but very much a constructed mascot with irritating early 90’s ‘cool’ and ‘attitude’. Whereas Dr Robotnik is a villain in the classic sense – stupendously ambitious and bombastic and laughably flawed. Much as it is fun to deconstruct 80’s action films, so it goes with Robotnik; as you travel deeper into the world he so desperately wants to conquer, we see the massive contradictions in his approach to defeat Sonic. No, I’m not taking this too seriously.
Whilst Sonic, upon its release in 1991, revolutionised what could be done with a 16bit console, the games are unsurprisingly simple now. But therein lies the charm and the first game in particular still stands up to scrutiny. Simple characters, with obvious motivation placed in imaginative environments – that is what made these early games great and why Nintendo still rules with its run of Mario titles. Despite leaps and bounds in technology, a lot of games still deal with the same simplistic characters and stories – but with the pretension of being proper art. I’m playing GTA IV at the moment and though whilst it is undoubtedly a magnificent achievement, I’m not feeling engaged at all. If you just ‘copy’ the real world, is that being creative? And if all your stories are taken from popular film… and shown via cut scene, is that a step forward?
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First up: Dr Robotnik is smart. With an IQ of 300 you would expect him to have no trouble defeating Sonic. The origin goes that he was the kindly Doctor Kintobor who actually helped develop the shoes that allow Sonic the run so fast. But after a nasty incident he became utterly evil and intent on destroying… everything. His skills with mechanics in particular are a feature of the Sonic games. He has managed to enslave the entire population of Mobius in metallic robots. He has built huge flying warships and even a space station called the ‘Death Egg’. He built a Metal version of Sonic that was even faster than Sonic himself. Some of the zones Sonic visits are factories the size of cities built with the aim of producing robots to destroy sonic. He has even developed TIME TRAVEL. This guy is really, really smart.
So it’s odd that when you actually meet him in the games he can seem, well – a bit stupid. With all that knowledge and experience you would perhaps expect him to have some pretty dastardly schemes up his sleeve. Or at least be a bit more prepared. But no, on playing through the series again, it becomes apparent he’s not quite as smart as we’re led to believe. Here are my favourite appearances, as end of level boss, naturally.
The Car of Death !
Emerald Hill Zone – Sonic 2
Spikey Balls of Death!
Starlight Zone – Sonic 1
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Nosiness
Hill Top Zone – Sonic 2
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Laser (of death!)
Flying Battery Zone – Sonic & Knuckles
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Curiosity
Oil Ocean Zone – Sonic 2
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Routines (Death by Boredom)
Launch Pad Zone – Sonic 3
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After battling through the launch base of Robotniks latest ‘Death Egg’, Sonic manages to grab hold as it takes off, ending up on a small platform underneath the ship. Robotnik appears in a strange ship that fires – you guessed it – LASERS. He’s not put much thought in as they are piss easy to avoid. He also follows the same routine over and over. Left, Right, Left Right. Use your imagination man! After you defeat that contraption he comes back at you with… a giant pair of grabbing hands! Wow. He is easily dispatched, and inexplicably, defeating his tiny ship ends up destroying the entire Death Egg, which Sonic & Knuckles shows us to be the size of city or a planet or something. How did that happen?! To be fair, makes about as much sense as a lucky shot down an exhaust port taking out a space station the size of a moon, so maybe it’s homage.
Robotnik has wildly insane ideas – the majority of which actually come together. But he constantly bottles it at the last moment. Perhaps he’s more a behind the scenes type guy. Perhaps confrontation troubles him. In fairness, later in the series he did actually succeed in killing Sonic – as a franchise that is – with the insane scheme of trapping sonic inside a massive pinball machine. Thus Sonic Spinball was born. And when things couldn’t get any worse – Sonic 3D. It’s crazy to think that Sonic 3D and Goldeneye on the N64 were released less than a year apart.
So there you go, a stupid trip down memory lane in memory of old skool evil. Robotnik, we salute you.
My favourite is where he links past and present together to defeat you like in the Aquatic Ruin zone. The work he had to have done to make those pillars come up out of the ground and then automatically fire arrows when he smashes them with a ginat mallet must've been immense.
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