Total Recall
Dir. Len Wiseman
I couldn't help but sigh and shake my head when I
heard they were remaking Total
Recall. I was once a student, and typically, we enjoyed watching Arnie
movies and Total Recall was and is
one of my favourites. It blends a bonkers plot, high concept sci-fi ideas,
silly violence and Arnie's knack for deep
characterisation amidst corny one liners.
For better and for worse, Arnie OWNS any role he plays and
the thought, not of someone else acting that part, but trying
to fill that space on screen is tricky to accept. But in reality, Total Recall is far from a perfect film
and given the pedigree of other films adapted from Philip K Dick's work (TR comes from a short story called We Can Remember It For You Wholesale)
there was a chance to create a better, more serious film around its
themes of identity, memory and reality.
My hopes for a trippy, A
Scanner Darkly type telling have not been met but this new version has much
to recommend it. The opening, pre action captions instantly reveal the major
change in the plot; we will not be getting our asses to Mars. I'll say no more,
as one of the main enjoyments is seeing which elements of the original remain
and which are twisted into new shapes. There are call backs to the memorable
moments from the original (Arnie skipping customs disguised as a fat, middle
aged woman, the 'this isnt real' convincer, the lift-chase arm loss) each
obviously intended to raise a wry smile, but each altered in subtle ways.
However, the surprising thing overall is how well the film stands up on
its own terms.
Let's be clear; we are still in B-movie esqe territory. It
can't escape the lack of character depth, the plot holes or ludicrous central
premise. But the world we are invited into is vivid and the action inventive.
The two cities we see are packed with detail. The Colony is clearly indebted to
Bladerunner with its neon signs,
perpetual rain and its representation of future society being a hyper multi-cultural
mixing pot. Funnily enough, it's opposite, The United Federation Of Britain
appears to be modelled on that other Philip K Dick adaptation, Minority Report; shiny, and clean, full
of glass and clean surfaces but with something sinister lying beneath.
Stylistically, the film feels like a mish-mash of ideas from all corners of
Sci-fi cinema and computer gaming, but it pulls it off.
The action packs a satisfying punch, in its flashy, gaudy
manner. An interesting take on a lift shaft encounter, a chase over the bizarre
architecture of the crowded Colony towerblocks and a gravity shift gun battle
stand out and whilst some, like a hover car chase rely too much on slightly
questionable CGI, generally these are mildly innovative takes on well trodden
ground. The final third does become a little weary. Once the truth of Doug
Quaid’s (Colin Farrell) various personality swaps has been cleared up we are
left with a typical race against time / save the world turn of events that is
less satisfying than the earlier stuff.
In the end, the fact this is a remake does have a
detrimental effect to the film. The combination of knowing the first films (if
you have seen it) means the plots twists here are of no surprise and it lacks a
reveal like that of the camera pull to reveal Arnie and Cohaagen laughing
like best buddies. Another aspect is that, unlike the first, there is never any
real doubt that the world we are seeing is the 'real' one. The Martian
landscape of bio-domes, embittered mutants and subterranean tunnels suggested
something unreal, something fantastical. Could he still be in the chair? This
new version doesn't try to compete with that, instead filling its real world
with tiny details and flourishes, but losing some of the essence of the original film or story in the process. It sparks with a love of action films
but doesn’t really expand this into something approaching the pondering
complexity of Philip K Dick’s source material, yet the fact it the film stands up on its own merits makes the decision to remake worthwhile.
Dean Freeman
No comments:
Post a Comment